![]() Returning only after a break of several weeks, this time I explore my inventory looking for possible solutions. However, when I attempt the next mission requiring me to kill several special enemies around a Japanese garden, I am once again incapable of dealing much damage, reaching the point where I would exhaust all of my inventory’s ammunition, while killing perhaps 2/100 enemies. Left with only two impossible missions to play if I want to advance, I quit the game. The first concerns bullying a dealer of some sort and eliminating his handler-easy as an introduction. Discouraged, I remember that the game had previously reminded me that I might be “underleveled.” I exit, and try one of the side-missions. I am immediately stonewalled by a basic enemy that inflicts major damage, yet I am unsuccessful in returning the favor. Still only halfway paying attention to the story, I launch the next mission. Pardon? What genre is this again? What does the game mean by experience levels?Īfter winning a fight, enemies explode into a bunch of collectables as if I were playing an ARPG like Diablo. When I arrive at Zilla’s Labs, I am met with a message that tells me that I might not be a high enough level. Not concerned about side missions or buying new weapons, or worrying about charms and such -as I am of the disposition that the best weapons in video games are found rather than purchased -I proceed to the next story mission. The world map is also accessible here, allowing me to teleport to the next destination. From this base of operations, one can purchase new weapons, buy or sell charms and trinkets for attaching to weapons to add attributes, speak with NPCs to progress the story, and acquire new missions. Combat initially feels familiar I can use my sword exclusively, dicing foes into little bits as fine and plentiful as the meat found in a tuna fish can I can also fill enemies with lead via my revolver-which I always found an interesting first weapon-or my smg, a cool but stereotypical Yakuza-type weapon.Īfter finishing the introduction mission that highlights gameplay mechanics like dodging, immunity to fall damage, and using Chi for healing and kinetic blasts, Shadow Warrior 2 brings me to a hub world. Playing as Lo Wang, I receive a mission to retrieve a macguffin, and set off to the tune of the most famous 80’s song in all geekdom to do just that. I jumped right into Shadow Warrior 2 expecting a reprisal of the spectacular story, and first-person gameplay that actually allows me to use a katana from the beginning to the end. Like in Shadow Warrior (2010), Lo Wang will visit the shadow realm, which is a Japanese version of hell, to do business with some higher-level demons. Lo Wang can channel Chi as a sort of magic power. Spiritual Themes: Various oni, or Japanese demons, appear as cannon fodder. From here proceeds a joke about transgenderism, and the girl in his head asks him if he has told all the important people in his life, and how his transition can be stressful. ![]() Lo Wang meets a certain NPC, and he confesses to them that he has a girl trapped inside of his head. A later-game enemy called a Hata Mari is a mutant cultist who runs around with one exposed breast, making other female characters with extreme cleavage appear modest by comparison. ![]() is a pleasure robot reprogrammed to be a killing machine, though they are no less provocative. Sexuality: In terms of the simpler, predictable material, the anime “bathing girl” easter egg can be found in the game. Like Duke Nukem, Lo Wang is fond of one-liners and crude language, such as describing his enemies with an epithet for female genitalia, “p***ies.”Īn encounter with a Dirty Old Lady Leisure, or D.O.L.L. Lo Wang frequently limits his vocabulary to words made of only four letters so regularly, it is as though he earns a commission for using them. Language/Crude Language: As Shadow Warrior fashions itself after 90’s style action movies, crude language is not merely featured, but an expectation. The above screenshot is exemplary of this however, it is difficult to capture while the game is in motion and looks worse than the game actually is in real-time. The Road Hog Engine has been enhanced to increase the probability that Lo Wang’s hacking and slashing with his sword results in maximum gore and gibs. Violence: Expect DOOM levels of violence. ![]() ![]() I pride myself on taking my own screenshots, but it is difficult to play while capturing an “action shot.” I think this is something akin to a bullshot, considering that two enemies are dying simultaneously for no reason. ![]()
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